Newton’s apples, egg -heads of Escher labyrinths and only one tired person

The game gives the impression that our lonely sad hero fell asleep under a luxurious old apple tree and with a “tasty” snoring sleeps in the middle of a colorful world; green valley, blue sky and yellow-red apples. But then an apple falls on his head, like Newton one day. He wakes up in the middle of the black and white world and returns to his house, in it he begins a journey through the corridors and the changed rooms of the one who has become multi-level native home. And, of course, this is just a strange dream of a scientist’s mind, tired of theoretical.

Or everything is wrong? The world around him is always habitually black and white, and the strange extracts of the labyrinth rooms are everyday business? Imagine in order to go from the bedroom in the morning to the kitchen you need to solve a topological puzzle and well if this riddle does not change every day. And flashing the bright color world just a dream of a tired and crushed topologist?

So, the game begins, the hero wakes up from the fact that an apple falls on his head, and on this acquaintance with Newton’s laws in their usual understanding ends.

A strange action begins with the outside world, which is limited by a lawn with a large tree and a multi -level house of a scientist. The house is not so simple, on its floors, in four corridors, having 6 rooms, incredible world-headed worlds are hidden. In addition to the main 24 puzzles, the player after passing also also offers mirror versions of the already passed rooms, in which they are also mirrored, still added or changed, and the passage of the rooms becomes more difficult and more interesting.

In total, the game has 48 rooms, 24 in our main world and 24 more in the mirror. Some of them are simple, both externally and by decision. Others, it would seem, are difficult in structure, but they solve simply and quickly. The third … with them, the brain begins to slow down a little.
The game requires a developed spatial imagination. The player is in the imagination is a reverse logical chain of what should be. At first, as objects and the hero himself should be located at the end of passage to obtain the desired result. Then you need to start unwind the chain of actions to the beginning, the starting point of the room, building the sequence of the necessary actions.

First warning: Do not be afraid to make a mistake, try and dare.

Well, it’s just fine that there is https://space-wins.co.uk/ always the opportunity to reinforce the time in the Braid style until the moment you mistaken, and you can correct the situation. Because, sometimes not understanding what awaits you after the start of the movement, or simply by mistaken with the moment the beginning of the movement, you miss your fall in your fall. Or sometimes, you, by negligence, fall under the rolled egg (a very accurate definition for … a shaft-bolt from the country of miracles, with two grinning opposite halves), which leads to an intermediate Gameover’s.

Our hero does not lead any conversations, since there is no one with anyone. He is lonely in his black and white world. The sounding minimalist melody to match the calm madness of the game and does not interfere with the solution of the problems.
The game, as it is written on the official page, is a project of a certain student of the Assiprant, possibly a company of students-Ty Taylor and Mario Castañeda, created for something and, apparently, therefore bears some shade of incompleteness. But, probably, this is one of the advantages of the game. She ends relatively quickly and does not have time to get bored. On the other hand, this incompleteness requires continuation, some addition. Maybe the second part of the game, but only preferably in color performance? In the first part, the black and white palette of labyrinths allowed to concentrate on solving puzzles, then in the second part at least as a bonus after solving especially complex problems, it could be seen by the edges of the madness of paints??

Another of the advantages of the game is the presence of many languages ​​in it, although what to translate in it. Several inscriptions and instructive sayings after passing corridors.

About sketches m.TO. Escher, his crazy topological constructions are only a backdrop for puzzles, yes, the indoor worlds of the game are similar to these sketches, but they are simplified so as not to distract from solving problems.

The second, optional warning: Train your vestibular apparatus.

Games with the direction of gravity, the rotation of the environment around the axis will make your vestibular apparatus work hard. Search for keys or ways to press the treasured button to open the door or get a key from it require a well -developed spatial imagination.
Attempts to avoid meeting with the roller of gravity, and it is good that they are not of their own will, eggs, they require some will not be afraid of their will, although they do not click bloodthirsty with their mouths stretched in a constant grin. It’s just that sometimes, when solving the next puzzle, it is required to quickly, in the fall, flash past one or two such four-eyed and steamers, and the air sometimes requires a quick adjustment of their spatial position. All this requires a clear calculation of the trajectory and some composure, so as not to be distracted by anything.
The solutions to the problems are also complicated by the fact that it is necessary not to let the next key or egg -heading to slip outside the surfaces of open labyrinths, and the hero cannot fall in an unknown direction, which is punishable by Gameover’s and the demand to return back in time.

Third warning: Be sure to play on the gamepad, as is offered in the game itself.

True, I myself connected the gamepad, but … I did not find his marks in the game. And I had to shit with my fingers according to the WASD buttons and the gap, which I have already been broken already.
In the game, sometimes you need to quickly change the direction of the hero’s movement and the direction of rotation of the world. And on the keyboard, you need to have an excellent reaction for this, or have a good keyboard with a quick response.
And the gamepad is needed in order to quickly and quickly get steam-approval, which require a player’s lightning-fast reaction or convenient management and a good response from a game controller.

Steam achievements in the game

Having found all the moths of fireflies, you will get a complete picture.

All sixteen achievements are clear, except for one. We get some, just passing in the house for the next corridors. Others can be obtained when you pass through a particular puzzle. But there is a strange achievement – collector (collector). Its goal is to find all hidden moths. To be honest, passing on the levels for the first time, I didn’t see them point blank, but then I noticed them, carefully looking at the levels or corridors between them. But achievements can not be obtained immediately what it depends on, it is incomprehensible. If you did everything right, but there are no achievements, then it is worth deleting the preserved games, and start the passage again. There is another strange achievement of the “pendulum” – to get it, you need to fall 30 seconds in a free fall. And since it is possible to fall such a time only in one place … it is not clear why it is? And so you half a minute are stupidly watching the figure of a hero flying next to … a spoiler. It, like the collector, is inserted into the game as if for a checkmark. Why not? Once you can, we will insert it, the developer thought and inserted it into the game. But there is a strange impression from him.

Afterword

I liked the game with my minimalism and brevity, but I would like to continue the feast for a spatial imagination, tormented by a descriptive geometry.
I said that since childhood I have a fear of height? So now it is burdened by the fear of steep stairs and large round objects, which are sometimes so peaceful-pre-prime, lie near architectural monuments or say, near the king-gun. Uh. And someone secured them with something so that they did not roll from their pyramids??

The post is the second repost from the lamp within the boundaries of the story about games that broke my brain. I don’t plan reposts anymore.



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