Announcement of the drawn face of Asterix & Obelix: Slap Them All!

In 50 BC, Gaul is almost completely occupied by the Romans, and only one small village of indomitable Gauls does not give up under the onslaught of the invaders. From here our heroes begin the way, for whom you can play both one and in a local cooperative.

On the way to the final you will visit the most famous places from a series of comics, where you will encounter Roman legionnaires, pirates, robbers and Normans. All characters, scenery and animations are painted manually and correspond to the style of the source.

Throwing crowds of opponents will help a wide set of techniques and unique combo from each protagonist. In addition, you will find mini-games and an arcade mode with online leaders.

Asterix & Obelix: SLAP Them All! It will be released in the fall on PC (Steam), PlayStation 4, Xbox One and Nintendo Switch. Support for the Russian language is not declared.

March 25, 2021 Director of the Froke San Andreas will remove the adaptation of Sniper Elite

March 25, 2021 A few new frames from Mortal Kombat

The best comments

Beat-Em-UP’Am has recently lucky with a visual. At first, a very stylish Streets of Rage 4 came out, now Asterix and Obelix looks juicy.

And imagine if the authors decided to choose a new/modern/fashionable/youth style Alya last fighting toads?

Here you can immediately see when people are loved with the originals and do not follow the path of simplification, so that the game is made on the dumps

Turtles on the approach yet)

Mordoshlep then.

It’s so hard to come to terms with the fact that someone may like it?

Glad you liked the game, but this does not mean that others should like it.

The fact that they stuffed a bunch of mini-games in the style of a stone-linen-paper-style game does not cancel the fact that the game was created primarily as Beat-Um-up, which actually was its predecessor, despite the levels with races and platforming. Therefore, they compare it with the games of this genre. And in this light, toads 2020 do not look as good as for example, the same Street of Rage 4.

For example, long animations that cannot be interrupted, but the player himself is vulnerable. The animations of the character’s animations are especially pleased, to the end of which you can instantly lean back, while nothing depends on you, like a player in this situation. Which prevented the insertion of second invulnerability, is not clear. You can also add a visual here, because it is extremely difficult to keep track of the whole screen among all this visual cacophony, especially since some elements overlap others, why ask me to observe a hairy leg (detailed to the word) by a quarter of the screen when it simply distracts me and prevents me from monitoring the battle?

Gamdev has a definition of Quality of Life, the essence of which is that the player is comfortable to play (not to be confused), so tell me how to enjoy the game when at the level with a comic ship, where you need to dodge the shells, the entire lower game screen obscures the hp bar? And such irritating elements in the game is full.

The list “everyone is discussing”, I https://www.game-roulette.info/ think that Asterix is ​​really so interesting (I also almost looked at all cartoons), but it turns out that most of it is a srach about modern toads.

I agree, the three of them played, a sea of ​​positive emotions, especially the turbotonels were amused, where, playing the three of them, each for one life, and we are also smaller in front of each other)

This is a vivid example of how you should not do beat-em-up

So fighting Toda and not beat up about.O…

The backgrounds, in my opinion, are not enough liveliness or depth. The characters look cool, but the environment seems to be too cardboard, flat, not expressive. The dissonance causes some.

And here I am happy to play a big one in one evening with comrades. The game was constantly changing, not allowing to get bored, playing was very funny and fun, the visual did not strain at all, the jokes alternated to funny/flat. It’s just that most of our fundamental ones and even did not give a chance to the game, but I have given and I think that the new Battletods are made just with love, how cool everything was working there, how interesting it was to play. Well, the sounds during hacking are directly priceless :)

Eh, if only it would have decided to overpower Asterix: The Gallic War … Oh, dreams.

Oh, they are just something, especially the tenant’s business strategy and when one toad is left and there is a little to the control point, how everyone yells for this toad, there is no such support at the world championships!

It looks delicious. I’ll try to play, suddenly come in.

Hmm, it looks like something funny and funny. It will be necessary to try.

Glad you liked the game, but this does not mean that others should like it.

There is a big difference with how I expressed my opinion, without running into my opponent and how you “did not strain” and now you are forcing to continue demagogy.

The fact that they stuffed a bunch of mini-games in the style of a stone-linen-paper-style game does not cancel the fact that the game was created primarily as Beat-Um-up, which actually was its predecessor, despite the levels with races and platforming.

It is very convenient to say that I like it, it’s a pity, only that it is the mini-game there is just few, but the levels change each other regularly, they give them to fly on the ship in space, give segments with platforming, and one to the team and the other to logical thinking, give puzzles between battles, give sections with races, the battles themselves occur in different conditions.

For example, long animations that cannot be interrupted, but the player himself is vulnerable. The animations of the character’s animations are especially pleased, to the end of which you can instantly lean back, while nothing depends on you, like a player in this situation. Which prevented the insertion of second invulnerability, is not clear.

My animations were normally canceled by Daeshi and the characters received invulnerability at the exits and resah, so I don’t know what you played there.

It is also possible to add a visual to the visual, because it is extremely difficult to keep track of the whole screen among all this visual cacophony, especially since some elements overlap others, why ask me to watch a hairy leg to a quarter of the screen when it simply distracts me and prevents me from monitoring the battle?

Absolute subjectiveism, with which 75% of positive reviews of the same will not agree. It was comfortable for me with friends, everyone saw and understood that there were really many effects for an ordinary player, but what a game without flaws? The leg, by the way, is due to the backwater under the current cartoons and the attraction of a new young audience, I do not see bad. They even plan to release games as a series, and season 1 is divided into acts inside.

Gamdev has a definition of Quality of Life, the essence of which is that the player is comfortable to play (not to be confused), so tell me how to enjoy the game when at the level with a comic ship, where you need to dodge the shells, the entire lower game screen obscures the hp bar? And such irritating elements in the game is full.

Easy and at ease? I had no problems either in 1 segment, nor unusual, nor gameplay: intuitively, of course, fun.

It seems to me that you just had other expectations from the game, so you were different now about each thing. And such conversations are not interesting to me, I already paid you the due amount of attention. I do not need you poked me on imaginary weaknesses of the game, exactly like you, I think, do not need my protection. Let’s just get off the fact that the game has 7.5/10, and therefore at least not bad that someone may like it, and someone does not like that I will go to play it, and you will go to play your “good games”, I don’t know exactly which ones are quoted and will simply not get into each other for pleasure in each other.

Visual did not strain at all?! The abundance of details, animations in a compartment with a bright picture and dubious gamed decisions, this is a vivid example of how it is not necessary to do beat-um. The game does not save diversity and jokes (most of which causes more shame than a smile, although a dozen really funny jokes will be set) if the Cor of Mechanics itself causes only irritation.

Come on so how many times per game you came across levels with a spaceship or slalom? And how many levels where you need to fight? You will still say that Betem Ap is not the basis of the game?

My animations were normally canceled by Daeshi and the characters received invulnerability at the exits and resah, so I don’t know what you played there.

Not all animations are interrupted by Dash, for example, the shark in green is not interrupted. Invulnerability is only in resa, on the exits, just no.

maybe there are really many effects for an ordinary player

Just the same, the ordinary player will turn on the normal and pass in the evening not much wounding up. All “far-fetched” problems just pop up on the complex, and instant deaths at the exits, and it is not the opportunity to keep track of the thrown ax due to the merging picture.

It seems to me that you just had other expectations from the game, so you were different now about each thing.

There were no expectations, because I played the first in the past life and then did not pass, you asked for examples, I gave you. I do not think the game is neither good nor bad, but I would not recommend.

If the Cor of Mechanics itself causes only irritation.

And what is the “kor” mechanics speech if the game changes genres like gloves every 5 minutes?

You definitely played the game, or just the tears of the burned Oldfag, who watched the game and did not give the game a chance?

Visual did not strain at all?! The abundance of details, animations in a compartment with a bright picture and dubious gamed decisions

It’s so hard to come to terms with the fact that someone may like it? What "game design" were doubtful? You can specificly? Or what “abundance of details” we are talking about, also more conceive, it became very interesting.



Comments are closed.